![]() ![]() Some argue that this takes away the spontaneity of battle. Of course, card-based fighting also means that fighting itself is restricted to what cards you've. The cards also allow you to do combos and special attacks, which will please fans who enjoy a more advanced form of fighting other than mere melee. Different stages, or "worlds", as witnessed in this game, require different strategies, which means it's not a good idea to approach them with only one set of cards. ![]() The need for specific cards during battle means that building up a deck is important. The fact that it incorporates a card-based fighting system makes th e exchanges a little more interesting than merely just swinging your weapons all the time. But the majority of RPGs still rely on such battles, and Kingdom Hearts: Chain of Memories is not an exception.įortunately, the Kingdom Hearts brand is more than just repetitive battles. There are a few exceptions, like X-Men Legends for example, that incorporated these battles into the story seamlessly, making it less mindless. To be honest, I'm not a keen fan of RPGs, primarily due to the need for repetitive, randomized battles just so that your character can level up. So, it goes that I spent $35 from my latest paycheck on the game, and thankfully, it didn't disappoint. I've heard so much about this game, I simply have to try it out myself. A legend on the PS2, and now making its debut on the GBA. Developers promise the inclusion of over 100 characters from the Disney and Final Fantasy franchises.Īh, Kingdom Hearts. Unlike its predecessor, Chain of Memories is viewed from an isometric perspective and features a combat system that's based on these memory cards. Beginning just after the events of the first PS2 game, GBA players resume the role of Sora, who is given some cryptic words of advice and sent to a strange, dark place that unravels his memories and converts them into cards that are scattered throughout the game world. Kingdom Hearts: Chain of Memories is designed to maintain that successful (and unorthodox) mix, as it continues the story told in the original. When development of the original PlayStation 2 version of Kingdom Hearts was announced at 2001's E3, some balked at the idea of lighthearted characters, such as Goofy or Donald Duck, entering battles alongside video game idols like the brooding, highly stylized Cloud Strife, but the final release's surreal storyline and solid, traditional, RPG-style gameplay won praise from critics and fans alike. Heroes from the Final Fantasy universe reunite with familiar faces from the Magical Kingdoms of Walt Disney in this first handheld edition of Kingdom Hearts.This unique collaboration between SquareEnix and Disney returns the characters of the animated world into an epic RPG and continues the story exclusively on the GBA. As an enemy is defeated, further items and cards can be found to increase abilities. Sora must go it alone within a dangerous castle to discover the secret behind the sudden loss of power, with Donald and Goofy lending a hand when needed through the use of attack cards.ĭuring a battle, Sora can choose his attacks and character aids through a card system, combos and special attacks can be performed as well with the right timing in card choice. Chain of Memories kicks off where the PS2 original left off, with our hero Sora and his companions Donald and Goofy stripped of their powers in a sudden introduction of a new mystery. ![]()
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